Final Fantasy X
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In the article, "Everything is Rock, Paper, Scissors" by Andrew Vanden, he discusses how aspects of games such as "Doom" and "Final Fantasy" are very similar to the game of "Rock, Paper, Scissors." I disagree with this statement, however, I am going to go more in depth in explaining how "Final Fantasy X" is both similar and different to the game of "Rock, Paper, Scissors."
"Final Fantasy X" is similar because there are a series of actions, and each action can both beat and lose to another action. In "Rock, Paper, Scissors," there are three actions you can take: rock, paper, or scissors. Rock beats scissors, scissors beats paper, and paper beats rock. In "Final Fantasy X" the series of elemental attacks you can make on an elemental based enemy works in a similar way. There are four elements to choose from: fire, ice, water, or lightning. Each element has the capability to beat or lose to its elemental opposite. However, the fact that the elements capability to beat another element is based off of opposites, is where the two games differ. There are two pairs of opposing elements: fire/ice and water/lightning. Fire beats ice, however ice also beats fire (the same goes for water and lightning). For example, if your enemy is a Fire Flan, then an ice attack will be the ideal attack because it is fire's elemental opposite. However, if your enemy is an Ice Flan, then a fire attack will be the ideal attack because fire based enemies have a weakness to ice attacks. The same goes for the elements of water and lightning.
Therefore, the two games are similar because they both have a series of actions/attacks that have both a weakness against one action/attack but a strength against another action/attack. The difference occurs between the relationship of actions/attacks. In "Rock, Paper, Scissors" it is a cycle where each action can lose to one but cannot beat that same action (i.e. - rock can beat scissors, but scissors cannot beat rock), while in "Final Fantasy X" each attack has an opposite and each opposite can both beat and lose to its opposite (i.e. - ice can beat fire, but fire can also beat ice depending upon the situation and what kind of enemy you are facing).
Here is Vanden's article link that I referenced to:
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