Tuesday, January 31, 2012

Minor Project 1 - Option 4 (Rules Of Rock Paper Scissors)

Rock Paper Scissors

Set Up:

All you will need to play is two players.

How To Play:

This is a hand game in which two people play against each other. You and your opponent stand facing each other at about an arm length distance apart. Winning is based off of rounds and sets. In order to win a set you must win three rounds. In order to win the game you must win two sets. To start you make a fist with one hand and your other hand is held open. You hit your palm lightly with your fist three times and say the phrase “Rock, paper, scissors, shoot”. On the word “shoot” you have the choice to make the hand signal for one of three options. The first option is “rock”. To represent this you would make a fist. The second option is “paper”. To represent this you would open your hand completely. The third option is “scissors”. To represent this you would put out your pointer and middle finger as if you were holding up the number two. Both players put out whichever option they select simultaneously. Winning each round depends upon which option you and your opponent select.

How To Win:

Rock beats scissors.
Paper beats rock.
Scissors beats paper.

Sample Round:

If you select rock and your opponent selects scissors, you are the winner of that round.

What The Hand Motions Look Like:


Minor Project 1 - Option 3 (Rules Of A Childhood Game)

Capture The Flag



Set up:

-Two teams with same amount of players on each team
-Two objects acting as the “flags” for both sides
-Something to mark the division between the two teams’ sides
-Designated areas on each team’s side for the “jail” space where captured players go after being tagged


How to play:

There are two teams. Each team has a flag on their side of the room. The object of the game is for one team to capture the other team’s flag and safely return it to their side of the room. There is a division point in the room that evenly splits the two teams’ sides. When a player crosses the line to the other team’s side they must run to capture the flag without getting tagged by someone on the other team. If a player gets tagged they must go to the designated jail area on the side of the opposing team. Fellow teammates can get their player out of jail by tagging them without getting tagged by the other team. Once tagged out of jail, both the released player and the rescuer may safely return to their side without being tagged. In order to win the game, someone must capture the flag without getting tagged and safely return it to their side of the room.

Minor Project 1 - Option 2 ("Historical" Game)

Backgammon



My favorite "historical" game is backgammon. The basic game play involves rolling dice to help you determine how many spaces you can move each piece around the board. The object is to get all of your pieces to your home-board and bear them off the board before your opponent does. The reason I selected this game as opposed to any other game as my favorite "historical" game is because it is a game that involves a combination of the game mechanics of luck and strategy. I like having a balance between luck and strategy because it evens out the odds of winning and losing. A game that is all luck involves no thought or challenge of the mind, and a game that is all strategy involves too much thinking and can create a huge gap between player skills and capabilities and make the game more unfair and frustrating to a player with less developed skills. Backgammon involves luck because you never know what you will roll, however it also involves strategy because you need to figure out the best and most effective way to get your pieces across the board using whatever numbers you happen to roll on the dice.